Also try moving the camera around and notice that pink spheres are moving out in directions away from the point you placed. Once you have done this you will see a small white sphere appear plus a number. Try this - left click to place a point down anywhere on the terrain. The idea of points mode is to let you roughly shape the whole terrain. These control the textures that are used in the game. There's also a collection of buttons on the right side. * Finish - press this to save any changes and return to the course editing * Build night lighting - will update lighting for night time races (useful if you have moved a lot of entities around) * Flood fill - option to flood fill areas for quick painting * Grid - click to toggle the display of the grid * Spray paint - options to paint textures onto the terrain, for example, dirt areas * Vertex - use this to modify the points of the terrain directly e.g. * Splines - can lay down pairs of splines to create curved sections of terrain * Points - uses this to set down a series of points that allow you to modify the whole terrain Here's a quick explanation of the buttons on the top menu. You can click on the Finish button at any time to return to the main editor You will now be presented with a new set of buttons. If anyone has any ideas on how this can be improved then please post about it on the forum.Ĭlick on the terrain button on the top menu to enter terrain editing mode. This part is a little bit tricky and can take some getting used to, but with time you can create the rough layout reasonably quickly. With the overlay in place the next step is to work on the terrain and get it laid out so it matches the course in real life. You can also press F1 to enable mouse look and F2 to disable it. You can move around the scene by pressing the w, a, s and d keys. The editor won't append the extension so you must type the full name. Once you have scaled your map be sure to save it by clicking on the save button and typing in the full name of your map e.g. Hit return to apply the scale or press cancel to finish. If your map scale is not 103 pixels then click on the scale button on the top menu and type in the value for your scale e.g. The next step is to control the scale using the information from the scale bar in Google Maps. Once you have done this the terrain will resize to match the overlay image. Click on the overlay button, navigate to the folder where you saved your overlay.jpg image and select it. At the top you will see lots of buttons that allow you to set up all the relevant sections. When the editor starts you will be presented with a sky and blank terrain. Create a new folder for your course and place overlay.jpg in it. Now go to the directory where you have SO6 installed, then go into the 3D/courses folder. If you don't already have a decent image editing tool then you could try something like Paint. * when you are done save this image and name it overlay.jpg * when you have the image ready mirror it * take screen shots of the course, you may need to create several shots and stitch them together if the course is large * make a note of how wide the scale bar is e.g. * zoom in or out until the scale is 500 ft * at the bottom right click on the scale to toggle it to feet * make sure Earth mode is selected at the bottom left * type in the location of the race course and move to it * go to Google Maps in your browser (or your favorite satalite image provider) To create a new course you first of all need to create an image that defines the scale of the world and also helps you lay the course out. If this is the case check out "Moving around the scene" then jump to the "Creating a course - entities" section. If you want to edit a map then the first few steps in this guide will not be needed. Finally if want to edit any of the existing maps then please ensure you make a backup before starting in case of any problems. Another point is that you need to run the editor in administrator mode that it can save and access files properly. Also, the editor isn't heavily optimised and may not function too well on older computers. When working with courses it is important to back up regularly and save often as the editor has a few bugs that haven't been fixed just yet, so please play it safe so you don't lose your work. This guide will take you through the process of creating a brand new course and editing existing courses for Starters Orders 6.
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